I Bought Blizzard Games For Windows Will It Work For Mac
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Just to confirm what everyone is saying - yeah blizzard is known/respected for doing real osx versions and not quick cider ports or similar so you are getting real native osx performance with a bliz game there is still a performance gap because of stuff like apple video card drivers usually being behind windows drivers and suchlike however its never a major thing in summary blizzard titles are one of the titles where you really can buy the mac version and know its a real mac game and will have real mac support unlike a lot of the cider stuff we have been saying lately sigh. Click to expand.What people don't realize is that on the PC full screen is very different then full screen on the Mac. On the PC, when running in full screen the entire OS windowing system is disabled and cached; thus the application has more direct access to the system because it doesn't need to go through the whole windowing checking routine (making sure things are clipped and constrained to the window).
This is why alt-tabbing out takes a while. On the Mac full screen is nothing more then just a window stretched to the full screen. Blizzard, on the PC side, has put in a setting that when set to Windowed mode, to stretch to full screen.
This would be the correct Mac-PC comparison mode because they are both doing the same thing, running in a window stretched to full screen. When you do this, they run almost the same speed. Yes, in normal PC full screen mode, it is faster. But in Windowed mode, they are about the same. Click to expand.not that easy OS X uses open GL while Windows is DirectX for graphics.
Open GL started as a professional API on workstations. DirectX was created from the ground up for gaming. It was flaky the first few versions but for the last 10 years or so has been extremely stable.
And Microsoft works with Nvidia and ATI to add features into the API to make it easier to develop. Open GL is in limbo and only on version 2.
DirectX used to get a major version upgrade every year and is now on a 3 year OS release cycle. Starting with Windows 95 MS tried to limit access to the hardware, and with DirectX it's a programmable way for the developer to access the hardware directly. Not that easy OS X uses open GL while Windows is DirectX for graphics. Open GL started as a professional API on workstations. DirectX was created from the ground up for gaming.
It was flaky the first few versions but for the last 10 years or so has been extremely stable. And Microsoft works with Nvidia and ATI to add features into the API to make it easier to develop. Open GL is in limbo and only on version 2.